I'm sick of this game for now. I'm done with it.
6 levels 3 bosses.
Here's the alpha.
Extract it, open up /dist and double click on runJumpForever.exe
Controls:
In the menu - up/down to select a level. Enter to begin.
In the game - Arrow keys move around. Z jumps, X runs.
Exciting!
Tuesday, June 30, 2009
Friday, May 22, 2009
Crazy May
May has been a little bit crazy. I didn't really work on the game much since the last post.
Today, I changed a couple of lines to get it to run on my laptop. The meetup group tomorrow, so I wanted to make sure I could show it off, although, this laptop is too much suck for the game, so it's not quite impressive.
Oh well.
Today, I changed a couple of lines to get it to run on my laptop. The meetup group tomorrow, so I wanted to make sure I could show it off, although, this laptop is too much suck for the game, so it's not quite impressive.
Oh well.
Saturday, April 25, 2009
Water
Here we see some pets (they represent life), some water that I just added, and a boss! Forever!
Wednesday, April 22, 2009
Mutant!
Tuesday, April 21, 2009
Going Vertical
I redid the template parser today and yesterday. Now it allows for infinitely (well as much as you can specify) vertical templates. It anchors these all at the starting position. So I can have cool towers for one. I also can express
as just
which is nice and time saving.
Hooray.
-
-
-
-
-
-
W
as just
W
which is nice and time saving.
Hooray.
Thursday, April 16, 2009
Bug Fixes and More
The performance is now good! I clean up almost all of my memory, and drop stuff that's too far off the left. It even runs at 1024x768 on my laptop, which is amazing. It looks really good in the widescreen though.
This video's going to look bad due to compression, but what can you do:
I think I just need content now. The algorithms are all done!
This video's going to look bad due to compression, but what can you do:
I think I just need content now. The algorithms are all done!
Sunday, April 12, 2009
Forever
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